We continue to delve into the past of video games to discover which were the best (or most representative) titles that came out each year. In this case, in the 80’s stage. Today it is time to travel to 1986, another great year for videogames.
With these lists we are surprised to see not only the birth of mythical and legendary sagas, but also to see how well some of them are preserved or how their unique mechanics are reused.
Alex Kidd in Miracle World
No user who has had the SEGA Master System has been left without trying out the legendary Alex Kidd in Miracle World, partly because it ended up being included as standard with the 8-bit console. Just like everyone who played it remembers, above all, how original the duels against the bosses were as they were rock-paper-scissors matches. And as platforms, apart from that detail, it was also original, having several vehicles.
Defender of the Crown
The debut feature by the Cinemaware studio is still an Amiga 500 classic that has not been forgotten and that, in fact, was rescued a few years ago in its full version for GOG for 5.39 euros, instead of offering the subsequent MS-DOS conversion, much worse at the graphic and sound level. Defender of the Crown proposed a mixture of risk strategy with jousting battles and a bit of action at the end with a high tone scene as a reward.
The Legend of Zelda
Yes, the legendary NES The Legend of Zelda came out in 1986, early that year in Japan, in fact, starting an unforgettable journey for Nintendo and all users of any of its consoles with an adventure with an unmistakable style that has marked a whole generation of players and has been evolving significantly for over 30 years magic. With permission of Super Mario Bros. (1985), the work of greater impact in NES.
As was evident with the recent SNK 40th Anniversary Collection, Shin Nihon Kikaku’s era in the 1980s was not as glorious as his breakthrough in the 1990s with the Neo Geo, but that does not detract from the fact that the 1980s saw the emergence of titles that did their bit, such as Ikari Warriors, by improving control over Capcom’s classic Commando, such as leverage. It enjoyed two more deliveries and this saga emerged two characters who were later rescued in The King of Fighters: Ralf and Clark.
As happened with Head Over Heels the following year, one of the great highlights of 1987, this Jon Ritman Batman followed the style of Ultimate Play the Game (a studio that was renamed RARE), famous for its Filmation engine, with that characteristic isometric perspective. It has the honor of being the first Batman video game and was released by Ocean Software.
With figures like King Kong and Godzilla in mind, Midway created a game that struck a chord in the culture of that time that he called Rampage. Our goal was to destroy buildings with any of its three monsters of gigantic size, eating humans to restore life. It was not easy, in any case, because there was a strong military presence, even with tanks and combat helicopters. Dwayne Johnson starred in his film of the same name in 2018 with surprising results. Who would have thought it?
It was not the first work of the Ruiz brothers in Dinamic Software, but Army Moves was a turning point for the modest Madrid studio when they ended up creating a trilogy (Navy Moves and Artic Moves). It is true that its 1987 sequel was much better, but we prefer to highlight the title that originated it all and whose franchise was considered one of the great works of Spanish software in its golden age of the eighties.
Recently, when analyzing the recent Wonder Boy Returns Remix, we said that Wonder Boy, the 1986 classic, was in a way a precursor of the endless runner, because the Westone studio proposed a race almost without rest by phases where the patterns on the screen varied little. It was all about shooting, picking fruit and jumping. And then we could pick up a skateboard, where there was no way to stop, just to slow down a bit. The saga would make a radical change the following year by introducing RPG elements.
Coinciding with the tenth anniversary of the Atari Breakout, the Japanese studio Taito would release its best clone, where he perfected the formula of the brick breaker. Arkanoid continues being his maximum reference, in spite of his sequel of 1987 has surpassed it in all the senses. A game that does not understand of ages and that stood out for its variety of tables and power-ups.