A game that has as a weapon a rotating shield with a chain, which was called Diskarmor, can not be bad. That’s why Rygar is one of the most remembered classics of 1986. Tecmo created a most iconic arcade game that, unfortunately, was not continued in its time. We had to wait until the end of 2002 to receive his 3D remake, the more than vindictive Rygar: The Legendary Adventure, a precursor of that fashion by God of War.
The other big Nintendo release in 1986, along with the beginning of “The Legend of Zelda”, was Metroid, with that surprise at the end when Samus Aran’s sex was known. Beyond that curiosity, it was a game with a very original style for the time, both for the use of the map and for the gadgets for Samus. This, along with Castlevania (also from 1986), gave rise to that term to baptize a genre that emerged from that mixture with RPG: the Metroidvania.
By far one of Konami’s biggest productions to date as it is one of his most beloved sagas. Castlevania was a tribute to the figure of the everlasting Dracula and represented the beginning of the Belmont clan throughout some adventures that have flirted with different genres, but under the premise of “hunting vampires” inside a castle. In 2017 he started his series on Netflix in anime style. Its future, in its more than 30 years of history, goes through mobiles. Luckily, this same year we received the Castlevania Anniversary Collection.
Bubble Bobble is by far one of the most beloved titles in Taito Corporation’s great catalog in the 1980s. A unique game that put us in the skin of two very nice little dragons that released bubbles to catch the enemies. It was the germ of that fashion for the Snow Bros. style games or the recently retro-analyzed Tumblepop. It gave rise, in turn, to one of the best puzzle games in history, the tremendously addictive Puzzle Bobble, a game that destroys friendships. And watch out, that Bubble Bobble will return in November for Nintendo Switch.
If you have to think of a speed game from the whole eighties, the most likely thing is that the vast majority will opt for the mythical SEGA Out Run. Unmistakable his Ferrari Testarossa, his sense of speed so refreshing (icon of summer par excellence) and how much attention was drawn to the way to choose hot track, which gave rise to multiple variants until the end. That formula was taken by Darius.
Sierra On-Line took only two years to take us into space after what was seen in their 1984 graphic adventure King’s Quest. Space Quest was, anyway, another different saga, despite sharing the nickname of Quest. In fact, there was also another saga in 1987: Police Quest. The space adventure was a best-seller and its 1991 remake was a complete joy to apply a full face wash to that limited 1986 classic.
As if it were a Japanese James Bond, Namco took out of his hat an arcade of the most direct with Rolling Thunder in which, despite everything, we had to watch the ammunition we had, because it was running out. We had to enter certain doors from time to time, being very careful not to get caught by the enemies. It had two aftermath and is now only remembered through sporadic collections by Namco Museum.
Strongly criticized for its legendary difficulty, Kid Icarus did not have the same quality as the rest of the productions of the Nintendo era, but it ended up becoming a cult game because of its mix of styles (action platforms, above all, but with touches of RPG and a little bit of shoot ’em up in the final stretch). After a delivery for Game Boy in 1991, it had a tremendous stop until 2012, where it returned in exclusive for Nintendo 3DS through Kid Icarus: Uprising, with that 40/40 of Famitsu.
There were more games in 1986, of course. But now it is your turn. So tell us what other games marked you or you think they should be remembered.